So at this point I’ve moved all of the ‘logic’ into the spawned actor. What’s happening now is the actor is spawning at Player Character but then immediately moves to [0,0,0]
Here’s a picture of the action, the print is literally the Control Points of the actor. The line on the right is the spawn(Player Character) and the line on the left is the center of the map([0,0,0]).
No idea what else I can do… So confused. Why does the actor that’s placed on the map in the editor accept Control Points perfectly but the one I spawn always moves to the center of the map?