Projectile Movement component homing functionality not working

For future users I wanted to add the most common reason why this might happen. The projectile movement component is setup so that every tick it checks whether the root component that it is controlling is simulating physics. If it IS simulating physics, the homing functionality is completely bypassed.

So if you have a blueprint setup where the root component is simulating physics, you need to unsimulate physics to allow the ProjectileMovement to do his work.

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