you might need to call the SetUpdateComponent()
for the movement component (in this case the ProjectileMovement
Component of the projectile after the collision.
you might be able to accomplish it by sending “Reset = true” to the Activate()
node
otherwise you may need to pull out ProjectileMovement->SetUpdateComponent()
part of the projectile motion Component deactivates that specifically so that a projectile doesn’t just keep moving after it hit something.