AimDir is undefined when you don’t hit anything, so the behaviour is unpredictable. And CameraRot.Vector() * 1000 is 1000cm, so 10 meters. You sure you aimed at something less than 10 meters away?
AimDir is undefined when you don’t hit anything, so the behaviour is unpredictable. And CameraRot.Vector() * 1000 is 1000cm, so 10 meters. You sure you aimed at something less than 10 meters away?