Projectile Curve for predetermined target

Thanks, I tinkered with splines a bit and it works well so far. I haven’t really figured out how to calculate the tangents programmatically to make it a smooth arc but I am confident it can be done, I need to invest some more time. I also added cubic easing in C++ to make the flight feel a bit more natural and I figured I should be able to use a Curve component instead to make this even more flexible, so I plan to work on that next.

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