cadviz: 1) Those clouds are generated by the Sky_Sphere. This comes with any template you select when creating a new project. Just play with the “Cloud Opacity” parameter there and you’ll be able to get some nice results. 2)Yes, it’s everything the same for indoor and outdoor. I’ve set the lightmass parameters in order to get nice and smooth results indoor. For outdoor that is overkill, you can reduce the quality if you are going to have only outdoor material without visual losses.
PLASTICA-MAN: I’ve just seen this right before your post. NVIDIA is doing great things with their GameWorks, first VXGI and now this grass technology. I hope they make those stuff available for a good price…