Project size is too big, how can I save memory?

Just to clarify @SwitchupYT, setting the LODBias sets the rendering parameters to bias to that level, but it does not affect your upload. If you have a 4k texture, set the bias so that it renders at 256x256, you still have to upload the 4k texture. This impacts your upload size.

What @LittleGiant proposes is to change the size of the imported asset so you’re uploading to save up upload.

  1. If you don’t have the source texture, Set the LOD Bias in the asset.
  2. Execute the Resize Texture Import Data above.

Your texture should reduce in size! I noticed that when I did this process, the material I created became unusable and I had to delete and re-create it. I’ll log a bug. Let me know what you find.

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