Project Simulation Passion project sci-fi FPS

Thank you for you comment Azad! We created a pipeline where we utilize a few Megascan assets (rocks, cliffs) as nanite meshes. I have created tileable texture set at 2k and 4k rotating them as needed depending on how close to character will view them.

We wanted to avoid loading of the original MS high resolution textures, and using a tillable texture workflow is helping us get better frame rates. We also created our own rocks in Houdini and I built several mountain assets in World Creator with splat maps also using nanite. Due to being a two person development team, most of our time is going into the dev of the game, and we did not have much time to make dev videos.

But we’re planning on sharing more videos and dev videos closer to our public Gameplay video release. Thanks again for your comment, much appreciate it!

We will be applying for the Epic Mega Grant and hope that Epic will help bring visibility to our hard work and project using UE5

Allen

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