Here I’d just like to show an example of an asset that I made, in this case canned food, as it would appear in phase 1 and phase 2. At this point, I’m not converting any more of the meshes into high-fidelity but instead focusing on making as many low-fidelity assets as possible. This was just an example made specifically to show you guys what the final plan is for the distant future.
In this case, the mesh is very simple in phase 1, but the other placeholder meshes have more work put behind them, and I’m considering giving them multiple material slots as well, so you for example an arrow would have a grey/metal arrowhead and a brown/wood shaft. However, the placeholder meshes in phase 1 will most likely not have textures.
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