To scribbler: yes I actually had a drug-boss in mind when building this. But you’re comparison to “chabby chic” is very wrong, there is nothing like that here: the marble or plants are not hinting that style, the floorwood is new, varnished, polished glossy.
The flood of light is intentional, as mentioned, and of course things like the godray or the over-exposed windows are too much compared to traditional ArchVis.
But again, i did not want to create a traditional ArchVis, as i can’t see anymore of that boring stuff and i am not bound by it’s rules.
This point leads me to : of course do I put in objects like the bath-shoes as they server the purpose to offer to leave the wet areas (next to bathtub, next to exit of wet-area) in them or barefoot along the carpets. Also I want to show how people would really live in there and what they could use to feel comfy, so e.g. pillow for headrest in the bathtub, recreation assets in those areas like magzines, books, chess-game, fruits to eat, drinks…
Oh, and regarding the un-trained interior plants: their degree of un-trainedness fits the atmosphere pretty good i think.
Now here i have one more shot, that probably sums up the difference to conventional ArchVis:
-godrays exaggerate light “too much”,
-the dark areas are under-exposed (but like a human eyes would see them when being confronted with bright lights at the same time)
-a blonde lurking on the sofa, hahah, “no no no in Archvis.”
-objects in the scene that show humans live here (shampoo, fruits) and not a sterile CAD environment by intention
-and a special “bling-highlight” the reflection of the ceramic on the bathtub
One thing I have to admit tho: the shadows of the glass-brick decoration on the wall misses it’s shadow. There should be a refraction shadow thru the glass-material that unreal did not handle automatically.
Overall I am sure even you have to admit that people would prefer to live in this bathroom rather than in most of those sterile concrete bunkers displayed in so many ArchVis nowadays.