Hey ,
Thanks for your update about replication & Collision, we are currently working on replication, and we also prepare some tutorials about 2D Games, especially how set up a 8 Direction behavior and a Platformer Behavior, hope it will help everyone who want to use UE4 during a real 2D production !
i will update you soon on replication but i have another question, for you please! could you shortly explain, easy way in UE4 to play an animation trought flipbook but only once! i mean, let say i’ve an animation ‘jump’ who need to play until last frame and then stop and stay on last frame, is there any easy way to specify that an animation should not loop forever ? (maybe it’s already possible, in case i’m apologize) but i need to know if you plan , to allow to specify how a 2D animation should play
At moment we are using a timeline linked to all our flipbook (by way a suggestion, but when a user link a flipbook component to a timeline it should “by default”, set timeline lenght to animation playing time" (as you get number of frame, frame speed, and animation time)
Thanks again for new help