That’s difficult to do with character movement component as is… due to it requiring a capsule component (coming from ACharacter)
There should be a workaround to that though, like adding a child box component on top of capsule collider
Other thing would be simply creating a APawn with a PaperFlipbook Component and write PawnMovementComponent to use a box collider instead of a capsule one… there could obviously be issues with angles and a solution like that could be way too convoluted for our own good