Project: Paper2D

I tried with sprites only and still can’t find “merge sprites” option.

I use actors because I want them to have independent behaviors, all benefits of an actor, tick event, functions, independent movement.

I know actors have a lot of stuff inside, that’s exactly what I am benchmarking: UE4 actors, blueprint code and sprites.
There is any other class less heavier than actors that I could try to animate sprites independetly (now I’m thinking about components).

That’s happily truth, real world games cases rarely will need 3000 actors, but I have sim that I wanted to implement on UE4 made with Delphi 7 that
handle (and need to handle) more than 3000 entities independently see it here: https://www…com/G5wb4f5n6qQ

Every time I jump into a new engine or programming language I do test/benchmark and drawing 3000 sprites have been never a big deal. (See one with Smart Mobile Studio )

Those “one-draw-call” can occur on sprites moving independently or they need to be all static?

Thanks a lot for your two cents!