4.9 and paper2d performance issues continued…
In small video i would like to demonstrate frame rate fluctuations that cause my game to be unplayable.
I have an empty level with 4 sprites as floor and player start. Every few tenths of a second we can see framerate dip. Now if i pause game same exact thing. While game is paused only thing ticking is paused menu blueprint that loops a flipbook.
With experiment that has nothing but 1 blueprint and 4 sprites on screen i would like to show Devs and in particular that there is something really wrong with Unreal and paper2d.
Please do something about it.