Hey , I have a question.
I’m currently working on an isometric game and I’ve switched to 3d top down template and refactored my project to take advantage of tile map and nav mesh (thank you for that!)
so now I’m working on attacks for my character and I wanted to know if I could get some insight on how to handle these attacks.
character faces 8 directions but only attacks in 4. Up, Down, Left, Right.
I currently have animations for attacks but I would like to create some outlandish combo animations that have specific collision at those 4 directions, so I’m not sure if collision on sprite itself is right way to go. Do you have any advice for me?
Right now I’m using sprite collision but I was wondering if traces might be better option? I have yet to really mess around with creating custom collision on sprites as well.
Thank you for your time,
Batista