Project: Paper2D

Hey , I have a question.

I’m currently working on an isometric game and I’ve switched to 3d top down template and refactored my project to take advantage of tile map and nav mesh :wink: (thank you for that!)
so now I’m working on attacks for my character and I wanted to know if I could get some insight on how to handle these attacks.

character faces 8 directions but only attacks in 4. Up, Down, Left, Right.
I currently have animations for attacks but I would like to create some outlandish combo animations that have specific collision at those 4 directions, so I’m not sure if collision on sprite itself is right way to go. Do you have any advice for me?

Right now I’m using sprite collision but I was wondering if traces might be better option? I have yet to really mess around with creating custom collision on sprites as well.

Thank you for your time,
Batista