Project: Paper2D

I know it’s on trello list already, but just wanted to reiterate how useful an event track would be in flipbooks - right now there’s no great way to configure events/checks to occur on specific animation frames and it’s kind of behavior I have used a bunch in past systems. If there’s an alternate method that’s intended here, please let me know and I’ll try to do it that way!

Another flipbook request - in some animations we want to vary time of a frame slightly for stuff like anticipation frames. So we’d have most frames run for 0.05s, but occasionally we want frames to run for just a bit longer (e.g. 0.8333s) but not necessarily a clean multiple of base time. Being able to directly type in durations would be great.

One last thing for tilemaps that I’m currently working around but thought I’d mention it - I started with 3 layers (floor, walls, ceiling). I wanted floors to always be behind player, and ceiling to always be in front - is straightforward with existing system. But for walls I wanted player to be in front if he’s beneath them, and behind walls if he’s above them (where beneath and above are in terms of z-axis). I ended up solving by instead of doing one wall layer, breaking it out and doing each row of walls as a separate layer with a new depth, and modifying player y axis position based on current z position. It’d be nice instead to be able to just keep it all as a single layer and specify an amount of offset for each row.