Project: Paper2D

GetReferencedContentObjects is only used for Ctrl+E and Ctrl+B features in editor to sync to or edit asset(s) associated with selected actors in level (and an actor being a Blueprint always trumps that to interact with BP asset instead). It has no bearing on compilation process of a Blueprint.

tile map component getting lost in placed Blueprints is certainly not desired however, it looks like there is an open bug on BP team about issues with tile map components + BPs in standalone or packaged games (UE-16978).

Cheers,