Hi -
I’m working on programatically generating a tilemap in my project, and I’ve run into a few issues that I could use some advice on:
- How can I change collision thickness? It seems like it defaults to 50 and there’s no public api for modifying it.
- Is there something specific I need to do for collision to be built for a procedural tile map? I’ve noticed when I play in editor there’s no collision until I select tile map component. Once I do collision seems to work as expected.
- Is there a way to enable/disable collision on a tilemap at runtime?
Thanks!