is original post. Cooked performance and Paper2d. - Feedback & Requests - Epic Developer Community Forums
Since then i conducted some more experiments and it appears (to be honest i didnt know that,but it makes perfect sense to save resources) that engine is capped at 120fps. When i set ‘t.maxfps 400’ my game was exceeding 300fps in some areas with my gtx980. As a comparison cooked game can barely hold 50-55 fps and every second or so it drops as low as 15 and gives me something that appears to be a cpu stall because everything freezes for a while. Needless to say that game is unplayable.
Another thing that puzzles me (as i have mentioned in my feedback section post) is screen tearing. How is it possible for my game to run at 120fps in either new editor window or standalone game with zero artifacts and cooked game to suffer so severely? Does it use a different renderer? Are there any settings that i must enable?
I believe that is a very serious problem and as always i am here to try and help you with anything you might need.