Project: Paper2D

Hey , guys.

I am not sure if is right place for post.

My Paper2D game uses 7 atlases and my apk looks really big. Yes, i found out that UE4 has some issues packaging android apps and there are some strategies to decrease 15-20MB.

But something catches my attention:

Those are my texture atlases and they are 10 times bigger than textures on disk.

Why is happening? Is there a way to decrease their size (compression or any other option)?

//Thanks