ALECA
(ALECA)
May 8, 2015, 7:47pm
570
Hey , guys.
I am not sure if is right place for post.
My Paper2D game uses 7 atlases and my apk looks really big. Yes, i found out that UE4 has some issues packaging android apps and there are some strategies to decrease 15-20MB.
But something catches my attention:
MainFrameActions: Packaging (Android (ETC1)): UnrealPak: LogPakFile:Display: Added file “Mythoclast/Content/Assets/Sprites/Textures/mythoclast_battle_1.uasset”, 22370950 bytes.
MainFrameActions: Packaging (Android (ETC1)): UnrealPak: LogPakFile:Display: Added file “Mythoclast/Content/Assets/Sprites/Textures/mythoclast_battle_hunter1.uasset”, 22370966 bytes.
MainFrameActions: Packaging (Android (ETC1)): UnrealPak: LogPakFile:Display: Added file “Mythoclast/Content/Assets/Sprites/Textures/mythoclast_battle_hunter2.uasset”, 22370966 bytes.
MainFrameActions: Packaging (Android (ETC1)): UnrealPak: LogPakFile:Display: Added file “Mythoclast/Content/Assets/Sprites/Textures/mythoclast_battle_tiles.uasset”, 16778206 bytes.
MainFrameActions: Packaging (Android (ETC1)): UnrealPak: LogPakFile:Display: Added file “Mythoclast/Content/Assets/Sprites/Textures/mythoclast_battle_ui.uasset”, 22370956 bytes.
MainFrameActions: Packaging (Android (ETC1)): UnrealPak: LogPakFile:Display: Added file “Mythoclast/Content/Assets/Sprites/Textures/mythoclast_particles.uasset”, 22370956 bytes.
MainFrameActions: Packaging (Android (ETC1)): UnrealPak: LogPakFile:Display: Added file “Mythoclast/Content/Assets/Sprites/Textures/mythoclast_skills.uasset”, 22370950 bytes.
Those are my texture atlases and they are 10 times bigger than textures on disk.
Why is happening? Is there a way to decrease their size (compression or any other option)?
//Thanks