Hello ,
I am currently having an issue with Movement Component on a paper2d Project. I’m currently attempting to make an isometric game, and I have set movement component to flying, with no gravity. I have designed proper air braking to give walking effect a good feel but works only when its uni-directional input. Once I start a multi-directional input, movement component ignores braking and starts to “float” giving a drifting effect with character. Going from UP + LEFT to LEFT causes component to bank a little bit before course correcting to a full left direction. Same with any other multi-direction to uni-directional/multi-directional movement/direction. I was wondering if you had any suggestions to remove banking effect currently happening.
is my current c++ settings for my movement capsule.
// Configure character movement
GetSprite()->SetEnableGravity(false);
GetCharacterMovement()->DefaultLandMovementMode = MOVE_Flying;
GetCharacterMovement()->GravityScale = 0.0f;
GetCharacterMovement()->AirControl = 1600.80f;
GetCharacterMovement()->bCheatFlying = true;
GetCharacterMovement()->MaxFlySpeed = 600.0f;
GetCharacterMovement()->BrakingDecelerationFlying = 500.f;
GetCharacterMovement()->FallingLateralFriction = 0.f;
GetCharacterMovement()->GroundFriction = 0.0f;
GetCharacterMovement()->MaxWalkSpeed = 600.0f; //does nothing
GetCharacterMovement()->BrakingDecelerationWalking = 3048.f;
GetCharacterMovement()->JumpZVelocity = 1000.f;
// Lock character motion onto XZ plane, so character can't move in or out of screen
GetCharacterMovement()->bConstrainToPlane = true;
GetCharacterMovement()->SetPlaneConstraintNormal(FVector(0.0f, -1.0f, 0.0f));
// Behave like a traditional 2D platformer character, with a flat bottom instead of a curved capsule bottom
// Note: can cause a little floating when going up inclines; you can choose tradeoff between better
// behavior on edge of a ledge versus inclines by setting to true or false
GetCharacterMovement()->bUseFlatBaseForFloorChecks = true;
Any help in would be greatly appreciated.
Thank You,
Batista