Project: Paper2D

These two were added in:

CL# 2459827 (/EpicGames/UnrealEngine/commit/a3fc65b3181073a022c55cc01094cf9cbff11a47)
Flipbook Editor: Added key frame menu options to act on associated sprite:
- Find in Content Browser
- Open sprite for editing
- Replace sprite with a different one
Flipbook Editor: Added current keyframe # in section header

And:

CL# 2461425 (/EpicGames/UnrealEngine/commit/009f9efbbf41e6630c002966b1e2664226a1d17f)
Paper2D: Generalize socket selection/editing code from sprite editor and allowed sockets to be seen in flipbook editor as well
- Added a shadow to in-viewport display of socket name
- Added a show menu with basics to flipbook editor
- Sockets from sprite keyframes are now visible in flipbook editor (can be toggled in show menu)

You still can’t edit sockets in flipbook editor but you can at least see where they are and get a sense of how they animate.

Cheers,