There are some details to be worked out regarding actual component / asset types, but idea would be to leverage all of work that has gone into 3D animation system and Persona; using sprites attached to a skeletal hierarchy, playing regular animation sequences (giving us anim notifies and metadata curves; though there’d need to be a ‘frame switch’ track type allowing changing out sprite parts), allowing creation of anim blueprints, etc… Once those systems are in place, it should be feasible to import from Spriter and Spine as well.
Note: Skeletal sprite animation is still backlogged, so when or if it comes is not determined yet!
Cheers,