Hey , I wanted to stop in and ask a question about Orthographic Camera. I apologize if isn’t correct place to post , but I searched and couldn’t find a dedicated thread and I saw you had recently committed some changes to camera code. My project is using Paper2D in tandem with 3D models in typical 2.5D style.
I have encountered same issue as others where I can’t see shadows in any orthographic camera, with exception of shadows cast by a Point or Directional light. Additionally, I cannot seem to get many particle effects (such as default fire or smoke) to appear in game. I understand other folks had reported these issues and they are awaiting developer attention, but I was hoping you might be able to suggest a work around or even just comment on status of these potential improvements. I have attempted to work around these issues in mean time with a very low FOV (5.0) Perspective Camera, but that causes other problems, obviously. For example, I cannot see any shadows with my camera at a reasonable distance for scale I desire with a FOV set so low, since shadows are just being culled.
I appreciate your time and I have to say thanks so much for your dedication to project! I can’t wait to see what tools we get in future from Paper2D.
There is a ‘Far Shadow’ setting in 4.8, but I think it only affects directional lights. You can also edit cascade distances on directional light itself and see if that helps (they’re hidden in advanced sections, hit little up/down arrows in categories or use search filter).
Cheers,