Hi all,
I was hoping someone could give me a hand with how sockets work in Paper 2D.
One of things that our team wants to do is attach VFX to certain parts of character, i.e., attach an FX scarf to neck, FX hair to head, or glowing trails around ankles when they use an ability.
I did a test run by adding a “Neck” socket to each of frames of my run animation. first issue I noticed was that there was no easy way to rotate socket; I couldn’t put editor into rotate mode and had to do it by hand, which didn’t really seem to rotate position as much as add to number of triangles it had?
second problem I’m having is that I have no idea how to attach FX socket. Under sprite component in my blueprint, I have source flipbook specified to use flipbook that has sprites with their sockets defined. However, under “Sockets” category, I only see Parent Socket and no option for “Neck” socket.
I have a feeling that I’m missing a key part to how sockets work. I would greatly appreciate it if anyone could point me in right direction with .