Project: Paper2D

Hi,

concerns me a bit …

Ideally I would like to have my sprites batched together, put them on a big texture atlas, etc.

I would like to know more details about future batching system. Right now, almost every character in my game is composed of several PaperSpriteComponent (well, a specialization of class). Will regular PaperSpriteComponent support batching? or there will be another base class like PaperInstancedSpriteComponent?

Yours