Project: Paper2D

,

I’ve fixed issue that caused problems when a sprite is a parent component with attached children (doesn’t matter what child is).

Paper2D: Fix bug in UPaperRenderComponent::GetSocketTransform that would cause components attached to a sprite to behave as if they weren’t attached
/EpicGames/UnrealEngine/commit/3277c32486201425af1b390a4a59bfd839f5206e

If you aren’t building from source, you should be able to work around it for now by using a dummy scene component as real parent, with visual sprite ‘parent’ being attached to that as well. It should also work fine as-is if you attach to a socket defined in parent sprite (issue was only for ‘none’ socket where it was returning Identity instead of ComponentToWorld)

Cheers,