Hello ! Welcome to Paper2d family!
Since you appear to be very knowledgeable can i please ask for a little help regarding flicker,jitter and blurriness in a paper2d project?
After a week (back in summer) when i first started to create my game in lovely engine i noticed something really disturbing regarding how unreal renders sprites during gameplay. Huge amounts of jitter and jerkiness resulting in a less than optimal visual experience that is first thing that a potential customer will see. I have created a few answerhub questions about it but only answer i got was regarding motion blurr in led monitors when something moves too fast.But to what i am referring has nothing to do with that. Even if you set a console command of “slomo 0.1” and move left or right at a speed of a snail ,you can see all tile (and sprites in general) pixels move around like they are drunk! Now multiply with excessive amounts of motion blurr (i have never witnessed anything like that in both unity and construct 2 ) and you can understand how unhappy i am.
Does any of above have to do with what you mentioned about sub pixel rendering? I could really use some help here so i can further explain to Devs what i am experiencing in hope that one day they will be able to solve it.
Thanks in advance!