Project: Paper2D

Few items of feedback: Please allow some sort of “lock to plane” for editing terrain spline points and tangent points, I’m always goofing up and accidentally moving something off plane.

But UE4 spline editing in general leaves a lot to be desired. I can’t delete points. I can never type in x/y/z values for spline points or tangents. It would be really nice if they all showed up in properties editor as an array.

When looking at a closed filled spline in editor side view, filled texture always draws over top of terrain edge. Thankfully it doesn’t do while playing game.

I didn’t see it mentioned anywhere, but it looks like we can now access sockets that have been attached to sprites in a flipbook? If so, that’s .

I keep hoping at some point if I’m looking at a Flipbook, there will be a button that takes me to sprites editor for at least first sprite it was made with, without having to go back to content browser and hunt down sprite manually. Especially because after awhile I will have several old versions of a particular sprite and always end up editing wrong one.

It would be really cool if Flipbook editor had “No Sockets” “First Frame Sockets” and “Each Frame Sockets” options, so you didn’t have to add/align a socket for every single sprite frame. Also if it would show socket locations in flipbook preview window like it does collisions.