Hi,
I use an ortographic camera view and only Paper2D actors. When I deploy to device (android) sometimes I see z-fighting issues due to floating point precission. I only use y-axis for layering paper2d sprites (besides some simple 3d mesh like walls). I see z-fighting if sprites are close enough (setting a sprite on Y = 1.0 and other in Y = 2.0 can experiment z-fighting).
A workaround is to set a distance in Y-axis enough to avoid z-fighting issues but I do not like approach, since game being a 2D game I should not have any problem.
Ideally I would like to define a camera frustrum with a depth low enough for puting all my 2D objects without z-fighting issues.
How can I do ?
Thanks
is posted in answerhub aswel