Project: Paper2D

umm , I’m not sure if I follow you but if TexturePacker provides the .paper2dsprites with missinformation about coordinates it is not unreal editor job to fix it!

I mean, I think that if you have to offset texturepacker because it does not respect your original coordinates, then blame should be for texturepacker or your animation tool.

I use texturepacker and it works nice for me :S