Project: Paper2D

Hey !

Now that you are back and in full force may i ask for something that is very simple for you to make but it will be a huge time saver for us?

As you already know when we import flipbooks from Texturepacker system takes sprites coordinates from texture through file.Every time we pack something texture packer automatically (and depending setting we give it like 1024x1024,1024x512,2048x1024 etc) assigns sprites into different columns (x,y) rows and thus EVERY time we add a new animation new sprites have different coordinates in both X and Y axis.

means that if we want to align our animations (for example idle,run,attack,jump etc) we need to first figure out how many pixels we need to move all sprites of a particular animation in both axis and then change one by one (or if you are lucky and you have many sprites packed in same row then with property matrix you can sort them and save some time but that means that you have to work double hard on other axis ) all of origin points.

Imagine that it took 2 people and one of us had a calculator (YES a CALCULATOR!) adding (for example)3 pixels in X axis and 17 in Y .He was adding numbers like 3248( is coordinate of sprite within texture) + 17 then telling me result and i had to input it one by one in right field.After a few hundred sprites you would make a mistake and then one frame of animation was off , you had to figure out which one was it and then go back and fix it.

I am no programmer but i think it is super easy for you to create 2 fields (x,y) where we can input numbers and then system can automatically add them or subtract them from original coordinates.It would literally take us seconds to align animations with zero mistakes and it would save us countless hours of tedious and unnecessary work.

Please fix .Dont make me beg… :slight_smile: