Project: Paper2D

Sprite brightness and artifacts

Hi , thanks a lot for helping out - that was very kind of you! (I don’t know why I had set wrapping method to *wrap *instead of *clamp *- well spotted!)

Unfortunately artifacts are still there and sprite is still too bright after disabling ‘Mobile HDR’ and adding a *PostProcessVolume *object with *TemporalAA *set to None.

I have also tried to turn all postprocessing and lighting options off via the ‘Show’ option in viewport but to no avail.

Here’s a direct link to small project (level that should be loaded is called ‘Start’):

I’d be grateful if one of you brave souls could take a look - just to verify that you’re seeing same problems on your PCs.