Hello everyone, one of my 2D texture packs was recently approved on the Marketplace, and I was asked to prepare 663 PNG textures as 2D *Sprites *with collision objects.
PROCEDURE:
Based on the *Paper2D *content demo, I gather that I should assign following texture parameters to textures:
*- LOD Group: UI
- X-axis Tiling Method: Clamp
- Y-axis Tiling Method: Clamp
- Filter: Nearest
- Compression Settings: TC Editor Icons*
As for the *Sprite *settings, I have assigned a TranslucentUnlitSpriteMaterial to each sprite, since 1-bit masking isn’t suitable in case.
PROBLEM:
problem is that actual sprite is way too bright in editor, even though I have hidden post-processing volume as well as turned off lighting.
In addition, there are some artifacts on sprite.
Have a look at screenshot below to see what I mean.
problems occur no matter what sort of scene I add sprite to.
I have also tried to make a custom material that feeds texture straight into the Emissive Color (instead of into the Base Color) but I get same result.
Does anyone know how to fix these issues?
Thanks in advance
(original texture is attached below - apologies for wide image attachments!)