Hello everyone,
did you guys change anything in latest 4.4.2 update that broke stacking order (z order) of sprites during runtime in paper2d?Right now i set sprites in different Y numbers system renders them randomly depending where i am in level. ((example tree at Y=0, Rock at Y=-0.2,Pillar at Y=-2) System renders them in weird stacking order while i move).I am just in case you know something before i start recording Videos again
And by way i have a couple more weird things to show you just to keep you up to date .
first one is about flipbooks not updating after i change default material and second one has an unreal example attached to it.Maybe it is a paper2d specific maybe it is not.
Byeeee till next time!