Can you hit Eject when you’ve got crate in a bad position, and move camera around in 3D to see if it’s actually rotated in 3D or if it’s just a z-fighting issue. If it’s just a z-fighting issue, then you should be able to push crate back or forwards a bit in Y to make it always in front or behind your scenery. If it’s planar rotation constraint being violated, please try to get a repro case and Ori can have a look to see if we can improve it.