Project: Paper2D

I thought of another interesting feature idea that could be added to Paper2D’s Wishlist. It entails, being able to make color adjustments to sprite instances in a scene, such as modifying hue, saturation, value, color balance or levels of a selected color range. would allow developer to vary color of trees or foliage in a jungle scene for example, without having to load in many assets to create color variety.

I saw a game developer build their own custom shader to achieve effect and minimize number of assets they end up creating for game. It also went a long way in letting them color grade their game esthetic or match various graphic elements together right in editor. Anyway, it just seemed like a brilliant solution to a common problem.

Cheers,

Wilhelm