Please forgive me if i am wasting your time but i truly do not understand what i am doing wrong.
Here we can see that my tile is 128x128 pixels.(unreal units)It has been cropped from photoshop and imported into unreal as a 128x128 png
How can a 128x128 grid be bigger than a 128x128 tile? is how they snap on grid.
here it is with a 64x64 grid.
Edit:I just noticed that tile is aprox size 100x100.So everything i imported is 28% smaller that original image since default value in unreal is 1.28?
So i have to change everything to 1 i guess, since i had everything scaled accordingly to tilemap.
Do you happen to know formula for placing camera in correct distance according to players size and screen resolution so we can avoid having artifacts and blurriness to our game?
I cannot seem to find anywhere sort of information in unreal engine forums.


