Note: These updates will pertain to main branch on unless otherwise stated.
[Weekly 2D Status 6/30/2014]
Everything listed here will be in 4.3, but later updates will be about future releases as we have branched for 4.3 today. I’ve also taken a pass at updating 2D Trello roadmap to reflect completed work and changed priorities.
Enabled Paper2D by default in engine, so it will be usable in content-only games in 4.3
Editor and documentation work to properly message state of Paper2D in 4.3
- Overall Paper2D in 4.3 is an Early access preview - While not considered production-ready, it is a step beyond ‘experimental’ and is being provided as a preview of things to come
- Created placeholder editor intro tutorials, etc…
- Sprites and Flipbooks are Early access
- 2D collision/physics, terrain splines, atlasing groups, and tile maps are Experimental (hidden behind enable flags where possible)
Created 2D side scroller game template (BP and C++ variations)
Productization / usability polish pass
- Added pixels per unreal unit scaling factor to sprites, with a per-project default setting
- Visual pass on Sprite Editor
- Completely revamped Flipbook Editor
- Flipbook component improvements (play/pause, looping control, reverse, etc…)
- Renamed Paper2D classes to better match their associated assets and parallel existing engine components