I’m not sure exactly what is going on there, for questions like I’d really start a new separate thread in Blueprint section to get more eyeballs, but as a first glance to get more information, try typing ‘show collision’ or ‘pxvis collision’ into console during PIE. will show current collision shapes (from Unreal’s POV or PhysX’s, depending on command), which can be super-useful for debugging collision/character movement problems. You can turn on right at start, and watch what happens with turtle collision shape, which may give you a clue as to what is going wrong.
No, flipbooks do not have any kind of collision right now. You’ll need to team a flipbook component up with another collision component such as a box or capsule to get collisions.
Cheers,