Hello !!
Hope you’re fine, short message to update you on fact , that we have found a way to get replicate animations working perfectly, (even if i saw that two day ago that you’ve added a flipbook “out of box” replication feature, really thanks for that very good things !)
I’ve few questions :
1 - By default, in 4.3 version, when we run game, we can notify that Light , cause some kind of blur, there is really a problem of rendering, for exemple if i Press F2 , while game run (F2 Unlight version) then i can see all sprites with perfect rendering. no blur , nothing strange…except for some very special texture where Alpha is not correct with current sprite material. is there any way to fix problem ?
2 - from 4.3 i’m not able to add a post process volume , sorry, i can add a post process volume or any other volume but anything work, why and how get them back
3 - from my point of view there is two really annoying things actually regarding collision (not sure if it’s bug or a problem occuring only from 2D Template or anything else) , i’ve created two new object channels and they are not exported in game engine.ini, which cause during packaging a build who not work as preview in editor because of lack of new object channels.
b]Changing object channels or colliison filter from object already in level cause changing to not be apply until we delete object in level and put them back again
Thanks for your help !
If it wasn’t for your post i don’t know what i would have done.
I successfully created a line cast so my enemy can detect my player and i was experimenting with collisions trying to understand how they work in unreal.No matter what i changed nothing seem to work.it was always same.
If you do not delete every actor of that blueprint from level then changes take no effect!
so thank you for that!