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Erm, I posted a link to a video which shows you how template works. We have literally showed you how to move a character. Staring at screen blankly will not result in your character moving.
I was referring to an NPC and not actual main character that is controlled by us.
In 2 days and with zero knowledge of unreal and blueprints i managed to have 14 different states for my main character.Idle,run,attack,jump,double jump,falling,shield equip,shield idle,shield up down etc.
reason i was able to do that is because unreal has a very logical approach to our main controlled character.In matter of fact it is very close to C2 a 2D only HTML game engine.And that game engine is most logical and approachable thing ever.
It has build in many features that make our life easier like “Jump” or checks like"is on ground".In that department is leaps and bounds over unity where i had to implement a line cast just to check if he is touching ground and i also had to add in every playmaker state y velocity just for him to jump.
But on same time what you learned once you could apply it everywhere.So i could give my enemy A.I basic movement with exact same method i used to move my gamepad controlled character.
Here is exact opposite if i am not mistaken.You can create complex main character movement with little effort and you need a PHD in computer science to do same thing with an NPC.(I still cant get over shock of me watching muhammad using animations and lerping XD)
Thats why i suggested to to consider simulate input method.If we give a pawn ability to move (i believe it is called character in blueprints ) then why cant we remote control him?
Imagine : On button pressed “J” ----->Player jump----> delay 0.2------> enemy simulate jump.
in 2 seconds we created an enemy that interacts in our input . is just perfect for a simple 2D game.I highly doubt that super mario has any more complex A.I than that ![]()
If i am not for too much could you please do a basic video tutorial about NPC movement and interaction with our main character.It would be a life saver.