There can be no proper 2D game creation without having TOTAL control over your animations.
On Finished,Is playing ,Is looping,Set looping,Goto Frame (x),Start from Frame (x) etc.
Using a timer for switching animations is just…weird!
And what about frame rate? i do not know how unreal handles time.Does it have build in Delta Time?
Because if not you could see a lot of weird stuff when frame rate is below 60fps.
I will wait for an official answer to before i start using timers but that does not change fact that you are and thank you for your help!