Project: Paper2D

Thank you Mr .
I will watch them afternoon and post back with any question i might have.
To be honest i have come a long way since my last post and now my player is currently running,jumping,falling being idle and i just added shield animation as well.
Up to point i am not having any troubles with logic behind all these movements and animations since i already have done twice in past,one in construct 2 and one in Unity.
only problems i am having in Unreal is lack of documentation and examples in Paper2D since i guess it just only started.
I am wasting hours in trying to figure out even simplest of tasks.

For example i was looking inside flipbook for a “covert to all pivot points”.
If it wasn’t for mr.Noland to tell me that exists under properties matrix i would have spend one day clicking one by one pivot points!
Why it is not inside flipbooks editor is beyond me but we are in beta so i guess i have to be patient.
I posted a question in question hub on how to get Y velocity so i know when my player is jumping and when he is falling and i received no answers.
If i had asked how to implement tressFx hair movement in c++ i would have probably gotten 30 answers! :stuck_out_tongue:
It appears that in Unreal Y axis is Z axis when jumping… How on earth could i know that.
Now i am stuck in one simple thing.

When my player “Is_Shield” he plays an animation (Shield Equip) and i want second animation ends to play (Shield Idle).
is probably a 2 second job and i am stuck here for an hour trying to find in forums a command in lines of"on animation finished" play animation but with no success.
Any help on would be greatly appreciated.