Project: Paper2D

Hello to everyone!
I am currently only interested in 2d game creation.
Why am i using a 3d engine for then?
Because all 2d engines i have used they either seriously underperform or they can not publish to any major platforms.
A couple of weeks ago i switched to Unity with Playmaker and although it was a pain to work with i was able to have a functional prototype with my main character performing all of his moves within days.
But once again when i realized that a third party will probably not work everywhere and i will have compatibility issues i started looking for alternatives.
So i decided to try out Unreal engine because visual scripting is part of engine ( i am an artist and i suck at programming) and fact that it now supports sprites and 2d in general.

I will not lie.I am overwhelmed with Unreal’s 2D workflow!
I have spend half i day watching 2 tutorials that are 3 months old and what i realised was that i am screwed.
I have 10 characters(for time being) with my main character having 17 animations. with 40 png’s each.
If i follow tutorials way of importing sprites i will will probably end up in looney bin! And mr. will be held responsible! :stuck_out_tongue:

After some searching around i saw 4.3 release notes saying that i could use a format from Texture packer to import all my pngs as separate animations.
How?Where? What settings should i choose within texture packer?Where do i import that file?

Please forgive my ignorance since i am new here and i might be missing something but i think we need a better explanation of how Unreal 2D works.
If above tutorials i mentioned are still valid then whole 2D workflow is most unintuitive thing i have ever worked with and everything needs a major revamp.

To be honest i find using Png’s archaic since most of other game engines support importing from skeletal animation software. (Spriter,Spine etc).
For example in Unity i just dragged and dropped my tweening animations(from spriter) and it created automatically all bones ,Pngs and animations.
quality of real time in game tweening versus flipping Png’s is HUGE.And it took me 5 minutes to import everything!

So i would love to see Unreal reach out to these guys and persuade them to create a drag and drop plug in for your engine.
If you seriously want to support 2D then i believe that is a path that you should follow.2d is SO much different from 3D regarding assets and artwork.

Closing i would be grateful if someone showed me in right direction so i can start creating my game (again! LOL) in wonderful engine.I am literally frozen in idea that i have to do all work just to import my assets.I dont even want to think what will happen when i try to import my tilemaps.And just thought that i might need to change a frame of an animation down road gives me nightmares…
Please mr.noland, tell me there is a better and more efficient way to import and manage our assets so we can
start creating 2D games in Unreal.
Thank you!