Im trying to use this tutorial but im not sure if its exactly what I want.
I will resume my needs, and if you can, plz comment.
I Want to add on Visual Studio a library that generates a .dll or .lib (not sure what is on C++).
Inside that “library” I want develop custom Nodes for BluePrints.
However this library must have access to UE4 code, (not sure if a need a entere source code or just extends the classes as reference).
The objective of all this, if have a DLL/LIB easily editable without reload entire editor on each edit.
Its possible? OR this will only work with “Static” code, like helpers or maths?