Thanks for the response, no it doesn’t crash or anything it just hangs, I just tried the same code in a fresh project and the same problem, here’s the log for when i attempt to load up the project:
[2016.03.31-15.09.32:304] 0]Log file open, 03/31/16 17:09:32
[2016.03.31-15.09.32:304] 0]LogInit:Display: Running engine for game: TreeEvolution
[2016.03.31-15.09.32:304] 0]LogPlatformFile: Not using cached read wrapper
[2016.03.31-15.09.32:304] 0]LogInit:Display: RandInit(1731233665) SRandInit(1731233666).
[2016.03.31-15.09.32:304] 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
[2016.03.31-15.09.32:304] 0]LogStats: Stats thread started at 0.078511
[2016.03.31-15.09.32:304] 0]LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10
[2016.03.31-15.09.32:305] 0]LogInit: API Version: 2758231
[2016.03.31-15.09.32:305] 0]LogInit: Compiled (64-bit): Feb 18 2016 15:47:04
[2016.03.31-15.09.32:305] 0]LogInit: Compiled with Visual C++: 19.00.23026.00
[2016.03.31-15.09.32:305] 0]LogInit: Build Configuration: Development
[2016.03.31-15.09.32:305] 0]LogInit: Branch Name: ++depot+UE4-Releases+4.10
[2016.03.31-15.09.32:305] 0]LogInit: Command line:
[2016.03.31-15.09.32:305] 0]LogInit: Base directory: D:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/Win64/
[2016.03.31-15.09.32:305] 0]LogInit: Rocket: 1
[2016.03.31-15.09.32:309] 0]LogInit: Using libcurl 7.41.0
[2016.03.31-15.09.32:309] 0]LogInit: - built for x86_64-pc-win32
[2016.03.31-15.09.32:309] 0]LogInit: - supports SSL with WinSSL
[2016.03.31-15.09.32:309] 0]LogInit: - other features:
[2016.03.31-15.09.32:309] 0]LogInit: CURL_VERSION_SSL
[2016.03.31-15.09.32:309] 0]LogInit: CURL_VERSION_IPV6
[2016.03.31-15.09.32:309] 0]LogInit: CURL_VERSION_ASYNCHDNS
[2016.03.31-15.09.32:309] 0]LogInit: CURL_VERSION_LARGEFILE
[2016.03.31-15.09.32:309] 0]LogInit: CURL_VERSION_IDN
[2016.03.31-15.09.32:310] 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2016.03.31-15.09.32:310] 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
[2016.03.31-15.09.32:310] 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2016.03.31-15.09.32:310] 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2016.03.31-15.09.32:310] 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
[2016.03.31-15.09.32:314] 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2016.03.31-15.09.32:320] 0]LogInit: Object subsystem initialized
[2016.03.31-15.09.32:321] 0]LogInit: Selected Device Profile: [Windows]
[2016.03.31-15.09.32:321] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.03.31-15.09.32:330] 0]LogInit: Computer: MSI
[2016.03.31-15.09.32:330] 0]LogInit: User: tobia
[2016.03.31-15.09.32:330] 0]LogInit: CPU Page size=4096, Cores=4
[2016.03.31-15.09.32:330] 0]LogInit: High frequency timer resolution =2.531247 MHz
[2016.03.31-15.09.32:330] 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2016.03.31-15.09.32:330] 0]LogMemory: Platform Memory Stats for Windows
[2016.03.31-15.09.32:330] 0]LogMemory: Process Physical Memory: 56.14 MB used, 56.14 MB peak
[2016.03.31-15.09.32:330] 0]LogMemory: Process Virtual Memory: 56.90 MB used, 56.90 MB peak
[2016.03.31-15.09.32:330] 0]LogMemory: Physical Memory: 6665.49 MB used, 16294.66 MB total
[2016.03.31-15.09.32:330] 0]LogMemory: Virtual Memory: 382.88 MB used, 134217728.00 MB total
[2016.03.31-15.09.32:364] 0]LogTextLocalizationManager: No translations for ('sv-SE') exist, falling back to 'en' for localization and internationalization data.
[2016.03.31-15.09.32:758] 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 970M (Feature Level 11_0)
[2016.03.31-15.09.32:758] 0]LogD3D11RHI: Adapter has 2991MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 1 output[s]
[2016.03.31-15.09.32:765] 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 530 (Feature Level 11_0)
[2016.03.31-15.09.32:765] 0]LogD3D11RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 0 output[s]
[2016.03.31-15.09.32:767] 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
[2016.03.31-15.09.32:767] 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8147MB of shared system memory, 0 output[s]
[2016.03.31-15.09.32:767] 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2016.03.31-15.09.32:775] 0]LogD3D11RHI: !Direct3DDevice
[2016.03.31-15.09.32:775] 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.03.31-15.09.32:788] 0]LogD3D11RHI: Async texture creation enabled
[2016.03.31-15.09.32:806] 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../../../../TreeEvolution/Intermediate/Shaders/WorkingDirectory/7652/).
[2016.03.31-15.09.32:806] 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/tobia/AppData/Local/Temp/UnrealShaderWorkingDir/DC0DEA8B481DDE9AB030E4A3C57A038E/'.
[2016.03.31-15.09.32:806] 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.03.31-15.09.33:576] 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.03.31-15.09.33:580] 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.03.31-15.09.33:584] 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.03.31-15.09.33:587] 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.03.31-15.09.33:591] 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.03.31-15.09.33:594] 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.03.31-15.09.33:596] 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.03.31-15.09.33:599] 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.03.31-15.09.33:602] 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.03.31-15.09.33:605] 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.03.31-15.09.33:607] 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.03.31-15.09.33:613] 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.03.31-15.09.33:613] 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.03.31-15.09.33:613] 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.03.31-15.09.33:629] 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.03.31-15.09.33:632] 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.03.31-15.09.33:636] 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.03.31-15.09.33:639] 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.03.31-15.09.33:639] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.03.31-15.09.33:700] 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.03.31-15.09.33:745] 0]LogDerivedDataCache: Loaded boot cache 0.05s 41MB C:/Users/tobia/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
[2016.03.31-15.09.33:745] 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/tobia/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
[2016.03.31-15.09.33:745] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../TreeEvolution/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.03.31-15.09.33:745] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.03.31-15.09.33:745] 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../TreeEvolution/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.03.31-15.09.33:745] 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.03.31-15.09.33:802] 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.03.31-15.09.33:814] 0]LogDerivedDataCache: Using Local data cache path C:/Users/tobia/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.03.31-15.09.33:975] 0]LogInit: Selected Device Profile: [Windows]
[2016.03.31-15.09.33:978] 0]LogContentStreaming: Texture pool size is 0.000000MB
[2016.03.31-15.09.34:079] 0]LogMeshUtilities: No automatic mesh reduction module available
[2016.03.31-15.09.34:079] 0]LogMeshUtilities: No automatic mesh merging module available
[2016.03.31-15.09.34:285] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.03.31-15.09.34:946] 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.03.31-15.09.35:045] 0]LogAssetRegistry: FAssetRegistry took 0.0108 seconds to start up
[2016.03.31-15.09.35:164] 0]SourceControl: Info Source control is disabled
[2016.03.31-15.09.35:165] 0]SourceControl: Info Source control is disabled
[2016.03.31-15.09.35:171] 0]SourceControl: Info Source control is disabled
[2016.03.31-15.09.35:178] 0]SourceControl: Info Source control is disabled
[2016.03.31-15.09.35:335] 0]LogObj: 28660 objects as part of root set at end of initial load.
[2016.03.31-15.09.35:335] 0]LogUObjectAllocator: 6108720 out of 0 bytes used by permanent object pool.
[2016.03.31-15.09.35:389] 0]LogEngine: Initializing Engine...
[2016.03.31-15.09.35:391] 0]LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
[2016.03.31-15.09.35:391] 0]LogHMD: SteamVR failed to initialize. Err: 110
[2016.03.31-15.09.35:506] 0]LogAIModule: Creating AISystem for world NewWorld
[2016.03.31-15.09.35:509] 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2016.03.31-15.09.35:873] 0]LogInit: FAudioDevice initialized.
[2016.03.31-15.09.35:893] 0]LogDerivedDataCache: Saved boot cache 0.02s 41MB C:/Users/tobia/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
[2016.03.31-15.09.35:897] 0]LogInit: Texture streaming: Enabled
[2016.03.31-15.09.35:901] 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2016.03.31-15.09.35:901] 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.4-2872498+++depot+UE4-Releases+4.10
[2016.03.31-15.09.35:901] 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId 3750e6d1405e52e99c08f9974cd5569f|471a4cb9a5c14167995f8bc8b175918a|446fe6e5-1b13-4339-81c8-b1f6f83a87c4
[2016.03.31-15.09.35:901] 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
[2016.03.31-15.09.35:911] 0]LogInit: Transaction tracking system initialized
[2016.03.31-15.09.35:930] 0]BlueprintLog: New page: Editor Load
[2016.03.31-15.09.35:990] 0]LocalizationService: Info Localization service is disabled
[2016.03.31-15.09.36:048] 0]LogConsoleResponse:Display:
[2016.03.31-15.09.36:175] 0]LogCook:Display: Done creating registry. It took 0.00s.
[2016.03.31-15.09.36:214] 0]LogFileCache: Scanning file cache for directory 'D:/TreeEvolution/Content/' took 0.01s
[2016.03.31-15.09.36:214] 0]SourceControl: Info Source control is disabled
[2016.03.31-15.09.36:214] 0]Cmd: MAP LOAD FILE="../../../../../../TreeEvolution/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.03.31-15.09.36:214] 0]LightingResults: New page: Lighting Build
[2016.03.31-15.09.36:217] 0]MapCheck: New page: Map Check
[2016.03.31-15.09.36:217] 0]LightingResults: New page: Lighting Build
[2016.03.31-15.09.36:227] 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000026039E7A160
[2016.03.31-15.09.36:502] 0]LogAIModule: Creating AISystem for world Minimal_Default
[2016.03.31-15.09.36:509] 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2016.03.31-15.09.36:510] 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2016.03.31-15.09.36:546] 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 36.545ms to complete.
[2016.03.31-15.09.36:546] 0]LogFileHelpers: Loading map 'Minimal_Default' took 0.333
[2016.03.31-15.09.36:661] 0]LogCollectionManager: Loaded 0 collections in 0.001217 seconds
[2016.03.31-15.09.36:702] 0]LogFileCache: Scanning file cache for directory 'D:/TreeEvolution/Saved/Collections/' took 0.01s
[2016.03.31-15.09.36:702] 0]LogFileCache: Scanning file cache for directory 'D:/TreeEvolution/Content/Developers/tobia/Collections/' took 0.01s
[2016.03.31-15.09.36:702] 0]LogFileCache: Scanning file cache for directory 'D:/TreeEvolution/Content/Collections/' took 0.01s
[2016.03.31-15.09.36:702] 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
[2016.03.31-15.09.36:711] 0]LogContentBrowser: Native class hierarchy populated in 0.0086 seconds. Added 1897 classes and 340 folders.
[2016.03.31-15.09.36:716] 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0008 seconds. Added 0 classes and 0 folders.
[2016.03.31-15.09.36:748] 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0008 seconds. Added 0 classes and 0 folders.
[2016.03.31-15.09.36:753] 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0012 seconds. Added 1 classes and 2 folders.
[2016.03.31-15.09.36:793] 0]LogCrashTracker: Crashtracker disabled due to settings.
[2016.03.31-15.09.36:799] 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2016.03.31-15.09.36:822] 0]LogLoad: Full Startup: 5.08 seconds (BP compile: 0.05 seconds)
[2016.03.31-15.09.36:834] 0]LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
[2016.03.31-15.09.36:890] 0]LogContentStreaming: Texture pool size now 1000 MB
[2016.03.31-15.09.37:025] 0]LogRenderer: Reallocating scene render targets to support 884x452 (Frame:2).
[2016.03.31-15.09.37:222] 2]LogAssetRegistry: Asset discovery search completed in 2.1882 seconds
[2016.03.31-15.09.37:222] 2]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
[2016.03.31-15.09.37:222] 2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000015 seconds (updated 0 objects)
[2016.03.31-15.09.41:149][432]LogEditorViewport: Clicking on Actor (LMB): TreeBP_C (TreeBP)
[2016.03.31-15.09.45:392][885]LogSavePackage: Save=50.581787ms
[2016.03.31-15.09.45:392][885]LogSavePackage: Moving '../../../../../../TreeEvolution/Saved/Minimal_Default81255EF747B360B5A8528889C384EE3F.tmp' to '../../../../../../TreeEvolution/Content/StarterContent/Maps/Minimal_Default.umap'
[2016.03.31-15.09.45:394][885]LogSavePackage: Total save time: 58.138933ms
[2016.03.31-15.09.45:394][885]LogSavePackage:Display: Finished SavePackage ../../../../../../TreeEvolution/Content/StarterContent/Maps/Minimal_Default.umap
[2016.03.31-15.09.45:417][885]LogFileHelpers: Saving map 'Minimal_Default' took 0.145
[2016.03.31-15.09.48:930][267]LogLinker:Warning: Asset '../../../Engine/Content/ArtTools/RenderToTexture/Macros/RenderToTextureMacros.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2016.03.31-15.09.49:348][267]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0012 seconds. Added 107 classes and 0 folders.
[2016.03.31-15.09.56:981][791]BlueprintLog: New page: Compile TreeBP
[2016.03.31-15.09.57:062][791]BlueprintEditorCompileResults: Info [0025.32] Compile of TreeBP successful! [in 81 ms]
[2016.03.31-15.09.57:897][840]LogSavePackage: Save=59.941208ms
[2016.03.31-15.09.57:897][840]LogSavePackage: Moving '../../../../../../TreeEvolution/Saved/Minimal_DefaultE50F197F46FF333458F16AA1651D3699.tmp' to '../../../../../../TreeEvolution/Content/StarterContent/Maps/Minimal_Default.umap'
[2016.03.31-15.09.57:898][840]LogSavePackage: Total save time: 62.442739ms
[2016.03.31-15.09.57:898][840]LogSavePackage:Display: Finished SavePackage ../../../../../../TreeEvolution/Content/StarterContent/Maps/Minimal_Default.umap
[2016.03.31-15.09.57:918][840]LogFileHelpers: Saving map 'Minimal_Default' took 0.149
[2016.03.31-15.09.57:951][840]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/TreeBP" FILE="../../../../../../TreeEvolution/Content/TreeBP.uasset" SILENT=true
[2016.03.31-15.09.57:996][840]LogSavePackage: Save=40.293579ms
[2016.03.31-15.09.57:996][840]LogSavePackage: Moving '../../../../../../TreeEvolution/Saved/TreeBP0430CAE548777C9F055F088D6DC5C361.tmp' to '../../../../../../TreeEvolution/Content/TreeBP.uasset'
[2016.03.31-15.09.57:998][840]LogSavePackage: Total save time: 46.424154ms
[2016.03.31-15.09.57:998][840]LogSavePackage:Display: Finished SavePackage ../../../../../../TreeEvolution/Content/TreeBP.uasset
[2016.03.31-15.10.06:658][447]BlueprintLog: New page: Compile TreeBP
[2016.03.31-15.10.06:731][447]BlueprintEditorCompileResults: Info [0034.99] Compile of TreeBP successful! [in 72 ms]
[2016.03.31-15.10.07:308][478]LogSavePackage: Save=65.552673ms
[2016.03.31-15.10.07:308][478]LogSavePackage: Moving '../../../../../../TreeEvolution/Saved/Minimal_Default14A73E22436C531AEC1703AD1D7DA71A.tmp' to '../../../../../../TreeEvolution/Content/StarterContent/Maps/Minimal_Default.umap'
[2016.03.31-15.10.07:309][478]LogSavePackage: Total save time: 67.782797ms
[2016.03.31-15.10.07:309][478]LogSavePackage:Display: Finished SavePackage ../../../../../../TreeEvolution/Content/StarterContent/Maps/Minimal_Default.umap
[2016.03.31-15.10.07:331][478]LogFileHelpers: Saving map 'Minimal_Default' took 0.162
[2016.03.31-15.10.07:363][478]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/TreeBP" FILE="../../../../../../TreeEvolution/Content/TreeBP.uasset" SILENT=true
[2016.03.31-15.10.07:388][478]LogSavePackage: Save=22.475878ms
[2016.03.31-15.10.07:388][478]LogSavePackage: Moving '../../../../../../TreeEvolution/Saved/TreeBP992586D147536A394DE81CB5ADE9E1C2.tmp' to '../../../../../../TreeEvolution/Content/TreeBP.uasset'
[2016.03.31-15.10.07:389][478]LogSavePackage: Total save time: 24.568919ms
[2016.03.31-15.10.07:389][478]LogSavePackage:Display: Finished SavePackage ../../../../../../TreeEvolution/Content/TreeBP.uasset
[2016.03.31-15.10.19:347][799]Recompiling TreeEvolution...
[2016.03.31-15.10.19:347][799]Launching UnrealBuildTool... [D:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe TreeEvolution -ModuleWithSuffix TreeEvolution 1555 Win64 Development -editorrecompile -canskiplink "D:/TreeEvolution/TreeEvolution.uproject" -rocket -rocket -2015]
[2016.03.31-15.10.19:348][799]Warning: Starting HotReload took 0.0s.
[2016.03.31-15.10.35:692][655]CompilerResultsLog: New page: Compilation - Mar 31, 2016, 7:10:35 PM
[2016.03.31-15.10.35:693][655]CompilerResultsLog: Info Creating makefile for hot reloading TreeEvolution (modules to compile have changed)
[2016.03.31-15.10.35:693][655]CompilerResultsLog: Info Compiling game modules for hot reload
[2016.03.31-15.10.35:693][655]CompilerResultsLog: Info Parsing headers for TreeEvolutionEditor
[2016.03.31-15.10.35:693][655]CompilerResultsLog: Info Running UnrealHeaderTool "D:/TreeEvolution/TreeEvolution.uproject" "D:\TreeEvolution\Intermediate\Build\Win64\TreeEvolutionEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
[2016.03.31-15.10.35:693][655]CompilerResultsLog: Info Reflection code generated for TreeEvolutionEditor in 7,9914192 seconds
[2016.03.31-15.10.35:693][655]CompilerResultsLog: Info Performing 2 actions (4 in parallel)
[2016.03.31-15.10.35:693][655]CompilerResultsLog: Info Branch.cpp
[2016.03.31-15.10.35:693][655]CompilerResultsLog: Info [2/2] Link UE4Editor-TreeEvolution-1555.dll
[2016.03.31-15.10.35:693][655]CompilerResultsLog: Info Creating library D:\TreeEvolution\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-TreeEvolution-1555.lib and object D:\TreeEvolution\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-TreeEvolution-1555.exp
[2016.03.31-15.10.35:693][655]CompilerResultsLog: Info -------- End Detailed Actions Stats -----------------------------------------------------------
[2016.03.31-15.10.35:693][655]CompilerResultsLog: Info Total build time: 16,29 seconds
[2016.03.31-15.10.35:693][655]LogMain
As you can see even the printing seems interrupted.