Oh I’m happy to say I did something wrong if I did. But basically I followed the tutorial step by step, without omitting anything. And if I had setup something wrong, wouldn’t that behavior be in both machines, coming from exactly the same project?
But yeah, it’s a good idea for whoever wants to take a look at this, especially you since you have both PC and Mac, and anybody else that has both machines. The link is: https://u.pcloud.link/publink/show?code=XZ7HN0VZaiunPPfF3EkcacyRuxjlOY5weLek
This is the file I just packed from 4.27 in the Mac. I copied it to a new folder, unzipped, loaded the project and it had my version. Copied the file to the PC, verified the checksum, unzipped, opened and it had the chairs and all that.
Thanks everybody for looking into this, I really appreciate it.
Edit: if you want to verify the SHA-256 checksum, it’s f94b206b43b30d17567956b5654dc6e715f0e9f2580955bdde94bc1a8aff84e7
Edit 2: I just realized something interesting. UE4 doesn’t save the latest version to the .uproject file. I have opened this project in the last hour, saved it, and the time and date of the file shows as today at 1:25 PM. Even more, the file is only 88 bytes, and this the content:
{
“FileVersion”: 3,
“EngineAssociation”: “4.27”,
“Category”: “”,
“Description”: “”
}
So, other than the version, it doesn’t have anything in it. And based on the time I just saved the project, looking inside each folder, I can see that the file that saved something is called “CachedAssetRegistry.bin” and is inside the “Intermediate” folder. Does this make any sense at all, that the actual project file doesn’t save anything? And regardless of that, if the latest modifications are saved in that CachedAssetRegistry.bin file, shouldn’t the same program in another OS read from the same file?