open you .uproject file (the file with the blue icon with the unreal logo) and edit it in notepad, notepad++ whatever editor of choice.
In the plugins area add in the “Takes” segment
OFC internals will probably vary depending on project and engine.
{
"FileVersion": 3,
"EngineAssociation": "5.0",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "YourGame",
"Type": "Runtime",
"LoadingPhase": "Default",
"AdditionalDependencies": [
"Engine"
]
}
],
"Plugins": [
{
"Name": "ModelingToolsEditorMode",
"Enabled": true,
"TargetAllowList": [
"Editor"
]
},
{
"Name": "Takes",
"Enabled": true
}
]
}