"Project could not be compiled from source, try to compile manually"

Build started at 20:26…
1>------ Build started: Project: CCME0150, Configuration: Development_Editor x64 ------
1>Using bundled DotNet SDK version: 6.0.302
1>Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” CCME0150Editor Win64 Development -Project=“C:\Users\bebek\Documents\GitHub\Project\Unreal Engine\CCME0150 5.4\CCME0150.uproject” -WaitMutex -FromMsBuild -architecture=x64
1>Log file: C:\Users\bebek\AppData\Local\UnrealBuildTool\Log.txt
1>Building CCME0150Editor…
1>Using Visual Studio 2022 14.42.34435 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>EXEC : warning : Visual Studio 2022 compiler is not a preferred version
1>[Upgrade]
1>[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
1>[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Oldest
1>[Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Latest;’ in CCME0150Editor.Target.cs.
1>[Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
1>[Upgrade]
1>Determining max actions to execute in parallel (12 physical cores, 20 logical cores)
1> Executing up to 12 processes, one per physical core
1>Using Parallel executor to run 6 action(s)
1>------ Building 6 action(s) started ------
1>[1/6] Compile [x64] SharedPCH.UnrealEd.Project.ValApi.Cpp20.InclOrderOldest.cpp
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: ‘__has_feature’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline
1>C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMesh.h(930): warning C4996: ‘FBoneMirrorInfo’: FBoneMirrorInfo is deprecated. Please use UMirrorDataTable for mirroring support. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
1>Total time in Parallel executor: 21.32 seconds
1>Total execution time: 21.90 seconds
1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ““C:\Program Files\Epic Games\UE_5.4\Engine\Build\BatchFiles\Build.bat” CCME0150Editor Win64 Development -Project=“C:\Users\bebek\Documents\GitHub\Project\Unreal Engine\CCME0150 5.4\CCME0150.uproject” -WaitMutex -FromMsBuild -architecture=x64” exited with code 6.
1>Done building project “CCME0150.vcxproj” – FAILED.
========== Build: 0 succeeded, 1 failed, 11 up-to-date, 0 skipped ==========
========== Build completed at 20:27 and took 23,030 seconds ==========

This is my error list

I need help please